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Criftins Church of England Primary School

Design and Technology Curriculum Plan

 Autumn TermSpring TermSummer Term

EYFS

Starting

point for 

DT

Explore, build, make decisions, develop fine and gross motor skills, share ideas collaboratively, make choices, use scissors, join, cut and explore different materials and develop vocabulary.   

Explore how things work.  

 

Explore, build, make decisions, develop fine and gross motor skills, share ideas collaboratively, make choices, use scissors, join, cut and explore different materials and develop vocabulary.   

Explore how things work.  

 

Explore, build, make decisions, develop fine and gross motor skills, share ideas collaboratively, make choices, use scissors, join, cut and explore different materials and develop vocabulary.   

Explore how things work.  

Explore different materials freely, in order to develop their ideas about how to use them and what to make. 

Develop their own ideas and then decide which materials to use to express them. 

Year One

Cooking and Nutrition 

Making Sandwiches - off for a walk around the local area and the children need food to give them energy. 

Structures - free standing structures 

Building Houses 

Create a play area for all the small world play characters so they can recreate life in our local area. 

Mechanisms – sliders and levers 

Pop up pictures – exploring creativity in books. 

Year Two

Mechanisms  

Wheels and axles 

Textiles 

Templates and joining techniques 

Help my hand is hurting! 

Cooking and Nutrition - preparing fruit 

Fruit Kebabs 

Where does my fruit come from? 

Year Three

Cooking and Nutrition 

Healthy Lunch – cooking and preparing a balanced meal.  

Textiles 

Money Pouch 

Levers and Linkages 

Books and cards made come alive 

Year Four

Progressive theme across the year  

Link to CAREERS – printers, shell structures. 

Shell Structures 

Nets, structures, accurate drawing, measuring, cutting and constructing are key skills required to move forward in DT.  The strand through this year seeks to build competence through revisiting and consolidation in different contexts.  

Shell Structures 

Using CAD 

Electrical systems 

Simple Circuit 

Make a shell structure to protect the mechanism within the torch.  

Applied use of shell structures within design 

Pneumatics 

Outdoor learning a garden trap 

Year Five

Cooking and Nutrition 

Celebrating culture and seasonality 

Textiles 

Using CAD in Textiles 

e.g Create an Anglo Saxon Wall Hanging 

Mechanical Systems 

CAMS 

Year Six

Structures - Frame Structures 

Designers in History – Thomas Telford 

Create a product which has an electrical system (Board Game) 

Understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors] 

 

Real world example – Visit from SP Energy Networks 

Cooking and Nutrition 

How did pizza become so popular? 

Product Design – Food 

Bringing a product to market, from cooking to packing and packaging  

Focus on the Food Industry 

 

Designers in History – Jamie Oliver – school food reform 

KS3To make the best start in KS3 all pupils need to know the process of design, make and evaluation.   Pupils also need to be able to measure, cut and work with increasing precision.  Pupils need a well-developed vocabulary for the subject.   Pupils need to see that design has a huge part to play in our society and will form part of the world of work.    Designs seek to address the problems in the world.  Creativity and design are required in most if not all career pathways. 

All design and make sessions will follow a set of ‘focused practical tasks’ which build the skills/knowledge necessary to complete the design, make and evaluation process independently.  Design and Technology is a skills-based subject, therefore focused practical tasks are an essential part of the process to ensure a quality product. 

 

Design and Technology Key Stage One Key Stage Two 

Designing and making: 

Something for  

Somebody for 

Some purpose 

• design  

• model 

• communicate  

• make  

• select materials  

• evaluate  

• develop technical vocabulary and knowledge  

• design  

• research and develop  

• generate, and communicate  

• make  

• select tools  

• cut, shape, join, finish  

• select materials  

• evaluate  

• investigate  

• understand advance and developments in DT through history  

• apply and develop technical knowledge 

 

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